"Mud and Blood" (literally "Blood and Mud") is a series of games developed by a certain "urbanprophet", a French Canadian soldier who once embarked on the adventure of programming with a dual purpose: entertain his colleagues and "illustrate how far the fighting may be stupid, fast and cold. How well the friendly fire is ludicrous, and above all, how armed combat become poisonous and unfit to make a re-integration into society "(Urbanprophet).
The first episode released in 2002 is a game based on the timing and foresight, it takes place in the trenches during WWI. He does not know a great success, in fact, it scares all the testers for its great difficulty and therefore do not circulate only within a circle of friends for twenty people. However, from the first episode, the series has the characteristic that distinguishes it from most other games: a code that incorporates concepts of nonlinear equations and random. Concretely, this translates into the generation of random events during the phases of play, each game is unique and is not dominated by any script.
So we come to the trademark of this series, the slogan: Unfair Random Brutality (abbreviated "URB", a parallel with the nickname of the creator). This slogan could simply be translated as "Unjust Random Brutality" is the real essence of the game When you start a part of Mud and Blood, forget the benevolent Artificial Intelligences that take you by the hand. Here, chance reigns supreme, you can pass a bombing in the first minutes of games or spend a quiet hour of play and then suddenly see your camp being ravaged by an advanced armor.
Two years later, June 2, 2004, released the second episode of the series called "Mud and Blood: Vietnam." In this game, you control a group of Marines from the U.S. Army during the attack a Viet Cong base which you must take control and defend against wave after wave of enemies. The game illustrates one hand through the space even more important left to chance: your base unit is fully randomly generated (weapons, supports your HQ ...) but also by the sound effects: your soldiers have more 15 aftershocks that reflect their interactions with other elements of the game (enemies spotted, injuries ...).
The series welcomes a new member in 2008: "Mud and Blood 2". The game puts you in the role of an Allied strategist who must defend a position coveted by the Germans during World War II. The initial situation is fairly simple: your basic four soldiers are randomly generated and you must prevent the Germans who come to the top of the battlefields of the cross completely. If you lose 10 Nazi soldiers arrive to enter your camp (they are recorded at the bottom of the screen with the iron cross).
But all factors do not play in your favor: German soldiers are becoming more numerous, random events can literally wipe out your squads in seconds, and again, you have to play for minutes to find the maneuvers to avoid and develop viable strategies. That said, after a few games shortened by clumsy movements (friendly fire, soldiers passing through the minefields ...), play absorbs the player and reveals its addictive power. We note in passing immersive power of this masterpiece including the noise level. Music, sound effects and sometimes their absences sublime production.
"Mud and Blood 2" knows so quickly a huge hit that can be summarized by a few figures: since its release it was played about 16 million times, is hosted by nearly 3000 sites and each day 20,000 parties held .
To conclude, it may be noted that "Urbanprophet" said to have two upcoming episodes for the series, entitled "Mud and Blood: Recon" a remake of the episode in Vietnam with a greater emphasis on reconnaissance missions to the Infantry and "Mud and Blood 3" in which the player could choose between the Allies (manage their way from the beaches of Normandy to Berlin) and Axis (hold the landing and organized retirement).
The series "Mud and Blood" points a finger at what the war more unjust, and destructive thought, you will report to the challenge?.
The first episode released in 2002 is a game based on the timing and foresight, it takes place in the trenches during WWI. He does not know a great success, in fact, it scares all the testers for its great difficulty and therefore do not circulate only within a circle of friends for twenty people. However, from the first episode, the series has the characteristic that distinguishes it from most other games: a code that incorporates concepts of nonlinear equations and random. Concretely, this translates into the generation of random events during the phases of play, each game is unique and is not dominated by any script.
So we come to the trademark of this series, the slogan: Unfair Random Brutality (abbreviated "URB", a parallel with the nickname of the creator). This slogan could simply be translated as "Unjust Random Brutality" is the real essence of the game When you start a part of Mud and Blood, forget the benevolent Artificial Intelligences that take you by the hand. Here, chance reigns supreme, you can pass a bombing in the first minutes of games or spend a quiet hour of play and then suddenly see your camp being ravaged by an advanced armor.
Two years later, June 2, 2004, released the second episode of the series called "Mud and Blood: Vietnam." In this game, you control a group of Marines from the U.S. Army during the attack a Viet Cong base which you must take control and defend against wave after wave of enemies. The game illustrates one hand through the space even more important left to chance: your base unit is fully randomly generated (weapons, supports your HQ ...) but also by the sound effects: your soldiers have more 15 aftershocks that reflect their interactions with other elements of the game (enemies spotted, injuries ...).
The series welcomes a new member in 2008: "Mud and Blood 2". The game puts you in the role of an Allied strategist who must defend a position coveted by the Germans during World War II. The initial situation is fairly simple: your basic four soldiers are randomly generated and you must prevent the Germans who come to the top of the battlefields of the cross completely. If you lose 10 Nazi soldiers arrive to enter your camp (they are recorded at the bottom of the screen with the iron cross).
But all factors do not play in your favor: German soldiers are becoming more numerous, random events can literally wipe out your squads in seconds, and again, you have to play for minutes to find the maneuvers to avoid and develop viable strategies. That said, after a few games shortened by clumsy movements (friendly fire, soldiers passing through the minefields ...), play absorbs the player and reveals its addictive power. We note in passing immersive power of this masterpiece including the noise level. Music, sound effects and sometimes their absences sublime production.
"Mud and Blood 2" knows so quickly a huge hit that can be summarized by a few figures: since its release it was played about 16 million times, is hosted by nearly 3000 sites and each day 20,000 parties held .
To conclude, it may be noted that "Urbanprophet" said to have two upcoming episodes for the series, entitled "Mud and Blood: Recon" a remake of the episode in Vietnam with a greater emphasis on reconnaissance missions to the Infantry and "Mud and Blood 3" in which the player could choose between the Allies (manage their way from the beaches of Normandy to Berlin) and Axis (hold the landing and organized retirement).
The series "Mud and Blood" points a finger at what the war more unjust, and destructive thought, you will report to the challenge?.